Whenever a significant prize-giving event approaches, you'll find a demand for introducing fresh award types to recognize overlooked contributions and fill the hearts of enthusiasts who have specialized interests.
A fellow writer made the case advocating for terror-themed awards. That would rule. The same goes for tabletop games, representing a passionate advocate's mission. However, I must insist if I try to elbow in front since similar to single-minded supporters, there's a strong justification supporting my request remains most pressing above others. This is the request: We need a category for puzzle games.
Categorizing Game Types
Classifying creative works defies precise measurement; it remains highly personal, and inevitably start arguments and end in fuzzy definitions. This explains why film award organizations don’t do it. But it is a necessary evil within the realm of video games, showing incredible range they barely qualify as a single art form.
For the full spectrum of interactive entertainment excellence to receive acknowledgment, while allowing diverse titles to receive proper recognition, genre categories are essential.
Existing Game Classification System
Prominent interactive entertainment events offer these classifications covering Action-oriented games, Adventure-action titles, RPG experiences, Combat games, Sim/Strategy, plus athletic and racing experiences. Collectively, these award types successfully include a lot of ground, making space possible for most games within them.
Not so for puzzle games. No appropriate category exists to accommodate them. Examine these examples from recent excellent titles, showing diverse approaches: structural challenges of one title, intense tile-matching of another game, thought-provoking social scenarios in another game. Which classification works among existing types? Simply put, no category fits.
Acknowledgment Issues
There are dozens excellent brain-teasers published annually without proper recognition during gaming ceremonies, unless they happen to qualify classification types such as Mobile Game, Virtual reality experiences, and the highly challenging small studio competitions.
- A renowned logic title got overlooked completely in 2014
- A different innovative game missed out in 2019
- Well-received sorting experience was overlooked recently
- Only a few logic titles managed to sneak into independent or mobile categories
Value of Brain-Teasers
Commonly they're modest productions, but the art in brain-teasers holds tremendous importance. Famous handheld logic titles count as the most-played games worldwide maintaining this status for an extended period.
The iconic tile-matching title challenges well-known building titles for the title of best-selling game of all time; it additionally competes as greatest title ever. Puzzle games are foundational for gaming as medium, and they are in conversation across multiple categories.
Proposal and Rationale
Brain-teasers wouldn't encounter that issue. It would be easy to populate five nominees with fascinating, diverse, deserving games every year with ease — actually, with challenge, because you’d have to leave numerous deserving experiences.
To emphasize again, these represent titles without proper classification in important events. Logic title developers are working at the demanding boundary of video game design, developing some of essential manifestations of gaming itself. Similar to movie stunt professionals, they merit acknowledgment. Don't make them wait decades.