Marking 20 years since the legendary game debuted across the Atlantic, providing players everywhere the opportunity to feel like a rock star. Not in reality, though you'd be hard-pressed convincing someone who's mastered the epic lengthy instrumental break in front of an enthusiastic crowd of friends.
Developed by Harmonix, the game gave players a guitar-shaped controller to match coloured notes moving along the screen synchronized to the music. Every sequence corresponded to specific notes, producing the sensation of a genuine live show.
Harmonix previously tried its hand in the music genre before partnering with RedOctane, which was acquired by Activision during the mid-2000s. Collaboratively, they established the foundations for an unlikely massively profitable franchise which made a significant influence for many of the artists featured, showcasing classic groups to a new generation of gaming enthusiasts.
A former executive, former COO of Harmonix, recalls the early financial challenges in securing the recordings – even though the first two games mostly used cover versions.
“We rerecorded every song since the cost was so high,” he says. “Even with the publishing rights by themselves, it was extremely difficult. We failed to secure bands like legendary groups – RedOctane had virtually no money, and we were fairly certain it would fail. But once Guitar Hero became a hit, and record sales airtime increased, all artists desired to participate.”
He adds: “Among the remarkable aspects was the number of mothers and fathers got in touch expressing gratitude for exposing their kids to the music they adored. It evolved into an intergenerational thing.”
Classic Rock Gains Younger Fans
Northern Irish group the Answer had their track on the 2008 game the popular installment. Guitarist Paul Mahon recalls how the series brought older hits back into vogue: “Guitar Hero offered a larger, younger audience. Typically such music was seen as outdated material, but then when it was included in the title and teenagers discovered it, suddenly it became trendy. That legitimised the genre, and got rid of the ‘dad rock’ label. It provided our catalog renewed popularity.”
In 2008, the Answer’s first record was still not available in the US, so the game served as a primary platform of discovery for the band during their US tour supporting the rock giants. “The roadies were playing Never Too Late on the tour bus, and some of them knew us from Guitar Hero,” Mahon says.
Rock’s Heavyweight Spin-offs Enduring Influence
Rock’s heavyweight names quickly took advantage of the game's success, including bands like Aerosmith, Metallica and others starring in specialized spin-off titles that focused on their music collections and associated stories, imagery and legendary status. For example, Guitar Hero: Aerosmith, reportedly to have made the band greater revenue than any of their records. It sold well over 500,000 units upon release, and demand for their songs rose of up to 40% during an era as the industry faced decline.
Guitar Hero still motivates nimble-fingered fanaticism among its fans. Earlier this year, a streamer completed an impressive attempt of DragonForce’s Through the Fire and Flames – a notoriously difficult power-metal song popularized through the game – on Clone Hero, a freeware game with almost identical mechanics and extensive customisation options. The song is challenging even in the hardest setting, let alone played at double speed while hitting a single one of its near 4,000 notes. The streamer stated requiring months of practice to accomplish.
“The game offers a, fantasy thing. Just as with Call of Duty, it doesn't imply you should pick up a real gun and go to war,” says musician Herman Li.
DragonForce previously completed a successful tour when their hit was featured in the third game, yet he explains it turned them into a household name. “I remember the record label informing us that our selling albums like crazy,” he says. “It exploded on the subsequent tour, and we performed just before the headliners at the event.”
Indeed, DragonForce’s exposure via the game was so immense that it risked overshadow everything else the band has done. Last year, the track was used in a trailer for Despicable Me 4. “Previously I thought differently, but now I accept it,” Li says. “If you only hear a single track, it’s totally cool – everyone’s got a unique path in music and I'm pleased we played a role in fans' experiences”.
Enduring Impact of a Iconic Controller
The best marketing, whether it’s for automobiles, apparel or video games, goes further mere transactions – it evokes a longing. Was the game able to harness this? “Precisely what our team trying to create,” Dornbrook says. “The excitement of being a rock star on the stage. From day one, the co-founders felt that humans have a natural urge to make music, and their goal was to leverage innovation to allow people to do it”.
Most installments were released in just a five-year period from 2005 to 2010, including derivative titles such as DJ Hero, including a turntable controller, and Band Hero. Subsequently, the publisher’s interest in plastic instruments died down, except for a short-lived revival in 2015.
Titles such as the fan project and Fortnite Festival have maintained the scene alive, and there’s set to be something from the founders on the way. Recently formed developers has entered work on their first rhythm-based title. Original co-founders are both involved as special advisers. Are gamers prepared to welcome a new entry following Guitar Hero?
“Our team believed those games might become like Madden allowing annual releases,” he remarks. “There’s so much fresh tracks it could remain evergreen, thus I remain optimistic. There’s no reason for it to persist for future fans.”